Dev Blog – Mighty Pebble Games https://mightypebble.com Wed, 02 Aug 2017 17:13:02 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.7 May’s Monthly Update https://mightypebble.com/2017/05/25/mays-monthly-update/ Thu, 25 May 2017 17:47:28 +0000 https://mightypebble.com/?p=581 There’s been lots of big additions this past month detailed below. New Weapons! The newest weapons to join the arsenal this month were the teleporter and the hand-drill. Controller Support!  Controller support has been the #1 requested feature, and now it’s  here!  Play from the comfort of your couch. Tutorial Added Did you know you

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There’s been lots of big additions this past month detailed below.

New Weapons!

The newest weapons to join the arsenal this month were the teleporter and the hand-drill.

Controller Support!

 Controller support has been the #1 requested feature, and now it’s  here!
 Play from the comfort of your couch.

Tutorial Added

Did you know you can pause to regenerate your health? Well I wouldn’t blame you, because until now I never really told you :).

See you soon in the mines! If you haven’t already grabbed a copy,
Do it today!

Community

Don’t forget to join the Discord community to give your feedback on which weapons, gametypes, features, or anything at all that you’d like to see added next.

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Miner Meltdown Easter Update! https://mightypebble.com/2017/04/11/miner-meltdown-easter-update/ Tue, 11 Apr 2017 13:27:00 +0000 https://mightypebble.com/?p=547 The Miner Meltdown Easter Update (1.0.2.0) is upon us!  New Weapons, New Game Type, Limited Edition Skin, All-time Low Price   33% Off Easter Sale! ON NOW! To celebrate Easter, Miner Meltdown is temporarily at an all-time low 33% off. Now is the best time to grab a copy for yourself, your cousins, and your

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The Miner Meltdown Easter Update (1.0.2.0) is upon us! 
New Weapons, New Game Type, Limited Edition Skin, All-time Low Price
 

33% Off Easter Sale! ON NOW!

To celebrate Easter, Miner Meltdown is temporarily at an all-time low 33% off.

Now is the best time to grab a copy for yourself, your cousins, and your cat.
Grab a copy here

New Weapons!

You voted, and the newest weapons joining the arsenal are the medic gun, and the alien blaster. Go try em' out!

           

New Game Type!

Miner Meltdown has a brand new game-type: Diamond Dash. 
Collect diamonds and bring them to the central drop-off zone to score points. But be careful, if you get killed, your enemies will pick up all of the diamonds that you dropped.

Limited Edition Easter Skin!

Play anytime before Easter, and you'll have a chance at unlocking the limited edition Bunny Miner. 


"Kill The Dev" Achievement Added!

If you see this guy hopping in/out of your games, then that would be me. Manage to blow me up and you'll unlock a special achievement.
I will be streaming tonight at 7-9pm (EST) if you're looking to find me! https://www.twitch.tv/mighty_pebble

See you soon in the mines! If you haven't already grabbed a copy,
Do it today!

 
Community
Don't forget to join the Discord community to give your feedback on which weapons, gametypes, features, or anything at all that you'd like to see added next: https://discord.gg/e6U4fbm 

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v1.0.0.15 – BOTS BOTS BOTS https://mightypebble.com/2017/03/10/v1-0-0-15-bots-bots-bots/ Fri, 10 Mar 2017 18:41:55 +0000 https://mightypebble.com/?p=522 1.0.0.15 IS LIVE! and this one’s a biggie! It introduces bots into the game that can be found in the solo play menu.   And next week, the bots will be added to multiplayer games as an optional lobby option. Try em’ out and let me know what you think! Thanks again for reading! Hope

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1.0.0.15 IS LIVE! and this one’s a biggie! It introduces bots into the game that can be found in the solo play menu.
 
And next week, the bots will be added to multiplayer games as an optional lobby option.

Miner Meltdown Bots
Try em’ out and let me know what you think!

Thanks again for reading! Hope you all are having a great time in the mines 🙂
– James

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Dev Update #7 – Roadmap to Early Access https://mightypebble.com/2016/11/21/miner-meltdown-early-access-roadmap/ Mon, 21 Nov 2016 16:24:23 +0000 https://mightypebble.com/?p=432 Hey All! It’s been a great couple months! The most recent updates were: Cool new sword swooshing!: Now it looks much less dumb, and you can also double swoosh Before: After: Beta Testing! I had another local beta test with the fine folks down at Thinking Big. Things went leaps and bounds better than the

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Hey All!

It’s been a great couple months! The most recent updates were:

Cool new sword swooshing!:

Now it looks much less dumb, and you can also double swoosh
Before:
old sword miner meltdown

After:
miner meltdown sword

Beta Testing!

I had another local beta test with the fine folks down at Thinking Big. Things went leaps and bounds better than the last play-test, and now I have a new list of polish items to fix up for the next test.

Net Code!

It’s not as sexy as a cool new sword swoosh…but it matters and it’s way better now 🙂

A bunch of other cool stuff!

It was a busy few months! I also implemented text chat (with chat commands), a completely REVOLUTIONARY new way to combat trolls (more details on this coming up soon), and a revamped lobby
——

“Cool! so what’s next?”

So, the Early Access release is inching ever so closer! It’s going to be a pretty nuts 3ish months getting things ready but who really needs sleep? The major things remaining before you can get your hands on the game are:

Streamlined match finding / joining

As of right now, you can coordinate with your friends and jump in a game together, but there is currently no way to join a game in progress. This makes it difficult for two random individuals to concurrently find each other’s games. Addressing this will be priority #1. I also need to add a few tweaks to the lobby browser so that you can find the game with the best connection.

Sound Design

This is a fun one! The lovely and talented Bob Baffy has been working on the soundtrack / SFX for the game and so far it is sounding amazing. You can preview Bob’s first audio track for the game in the Early Access trailer.

Controller Support

This has been a frequently asked for addition. I started it this weekend, and I can already say that it’s definitely going to be my preferred method of play.

Polish Polish Polish

This part is never really done. Going to spend a significant time cleaning up little things.

——
 
Thanks again for reading! Don’t forget to subscribe to the newsletter, I’m going to be coordinating an online play-test quite soon for the eager beavers, so stay tuned for that!

– James

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Miner Meltdown Early Access Gameplay Trailer! https://mightypebble.com/2016/10/04/miner-meltdown-early-access-gameplay-trailer/ Tue, 04 Oct 2016 12:52:33 +0000 https://mightypebble.com/?p=413 Here it is! Enjoy the official “Miner Meltdown Early Access Gameplay Trailer”. Miner Meltdown will be releasing in Steam “Early Access” February 2017 Oh, and if you’re not standing up thrusting after watching it, then I didn’t do my job

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Here it is! Enjoy the official “Miner Meltdown Early Access Gameplay Trailer”.

Miner Meltdown will be releasing in Steam “Early Access” February 2017

Oh, and if you’re not standing up thrusting after watching it, then I didn’t do my job
miner_thrust

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Year 1: State of the Union https://mightypebble.com/2016/09/12/year-1-look-back/ Mon, 12 Sep 2016 00:31:45 +0000 https://mightypebble.com/?p=397   Miner Meltdown has been in development for just over a year now, so I thought it would be a good time to look back at this past year to show the game’s progression thus far. The concept of the game has been floating in my head for years, but it wasn’t until July 2015 that I started

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Miner Meltdown has been in development for just over a year now, so I thought it would be a good time to look back at this past year to show the game’s progression thus far.

The concept of the game has been floating in my head for years, but it wasn’t until July 2015 that I started any heavy development of it. I started off thinking I would do all of the art myself, and at one point, I thought that this actually looked good 🙂

miner meltdown concept

 

Here was the game’s first prototype..When I had this silly thing working, I was beyond pleased with myself

oldart-iloveimg-compressed

 

Then came the next phase…slightly upgraded art, basic direct ip networking, and we were ready for Steam Greenlight!

2 weeks later, The game was greenlit! This was one of the coolest moments so far, because it showed me that people other than my mom were interested in what I was building.

 

A good chunk of the next several months was spent completely overhauling the game’s net-code. It’s not sexy to show off..but the game’s net-code simply wasn’t built for the game to scale. It has since come a long way! **blah blah nerd talk**

 

And finally..in came the game’s new artwork. I struggled for a while making the game pixel perfect, and tweaking the quality settings.. but I’m very happy with the new look. I’m going to be unveiling the new trailer soon..but here’s a very quick sneak peek at the new visuals 🙂ezgif-com-video-to-gif-iloveimg-compressed

 

I still have work to do before the game is in your hands, and you are exploding your friends into steaks, but I’m super happy how far things have come in a year. I can’t wait to melt your faces with the upcoming trailer, coming your way soon!

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Pre-alpha play-test party! https://mightypebble.com/2016/07/03/pre-alpha-play-test/ Sun, 03 Jul 2016 22:36:50 +0000 https://mightypebble.com/?p=377 So, on Thursday, Miner Meltdown was officially unleashed into the wild during the pre-alpha play-test party that we threw at the new Startup Zone in Charlottetown. This was the first time that the game was played outside of close friends. SooOoo cool to see people actually playing the game against one another for the first time!! Also,

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So, on Thursday, Miner Meltdown was officially unleashed into the wild during the pre-alpha play-test party that we threw at the new Startup Zone in Charlottetown. This was the first time that the game was played outside of close friends.

SooOoo cool to see people actually playing the game against one another for the first time!! Also, super weird! Feels very vulnerable to put your work out there when you know that it’s still a work in-progress and there are still known issues. That being said, I’m super happy with how the night went. We ran into plenty of bugs, but every one had a chance to play several full games and got a sense of what the game is about.

Thanks so much to everybody who came out!! and to my family and friends for having plenty of play-test sessions as I patched up some last minute bugs this week :).

 

Pre-release Testing/Alpha

Having a chance to step back after the event, I’ve rethought how I’m going to handle my testing process. I was planning on having one big official public “alpha” scheduled for late July.

I think the new way that I’m going to tackle the pre-release is to setup monthly sprints, ending in play-testing sessions over a few hour window. This will allow me to:

a) be more agile, and get feedback faster.

b) get more users testing the game concurrently in small time windows, (rather than leaving an open alpha running for a week)

 

Features /  Feedback

I’ve set up a public Trello board, where I’ll post my progress, allow people to vote on which features they would like to see, and subscribe to get notified when specific features are in place. After I tick off all of the urgent bugs, and finish each month’s sprint card, I’ll schedule a play-testing window.

You can check out the board here

The main items that I’m going to fix before the next play-testing session are currently:

Miner Meltdown Sprint 1

 

…(plus any of the “Urgent” marked items in the bugs list.)

If you’re looking to be a part of the next play-test, be sure to subscribe to the email list at minermeltdown.net

 

Thanks for reading! And thanks x10000 to everyone who came out the other night and to the lovely Startup Zone folks for hosting! I’m super lucky to have so much support.

– James

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Miner Meltdown Dev Update #5 https://mightypebble.com/2016/06/06/miner-meltdown-dev-update-5/ Mon, 06 Jun 2016 00:57:23 +0000 https://mightypebble.com/?p=366 Hi guys!   This was a fun month! The main things on the docket were: Art implementation. Some small new features. Alpha prep. First off, here’s some of the new UI. The score bar’s been updated, new shop, new backpack (that part’s my favourite), new side menu for your equipped items, and new health display.

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Hi guys!

 

This was a fun month! The main things on the docket were:

  • Art implementation.
  • Some small new features.
  • Alpha prep.

First off, here’s some of the new UI. The score bar’s been updated, new shop, new backpack (that part’s my favourite), new side menu for your equipped items, and new health display.

shopNewGUI-comp

I added blood!

KillThenDie-comp

Mutant upgrades!: I added the exploding mutant into the game and added a clawing animation to the melee mutant, so he now does more than just bump into you.

MeleeMutant-comp

 

We’re still looking on track for the game’s alpha next month. Still need to fix a big pile of bugs, add in some hooks so I can do some tracking, and sort out some unknowns around properly distributing the alpha builds (hoping to be able to do so through Steam).

And!! If you haven’t already signed up: you can do so at minermeltdown.net .

And if you could spread the word, then that’d be just swell!

And for those of you PEI followers, I have booked the startup zone for June 17 for a group play-test session. I’ll be sending out some details on that this week.

 

Thanks again for reading!!

James

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Art Updates! https://mightypebble.com/2016/03/09/art/ Wed, 09 Mar 2016 16:10:04 +0000 https://mightypebble.com/?p=318 Over the last month, the game is starting to look much different visually, and I’m quite happy with how it’s coming along! Here we go! Main Character Design A major feature that the audience has been asking for was arms (not really, but we made them anyways!) Before & After:     Mutants! In the

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Over the last month, the game is starting to look much different visually, and I’m quite happy with how it’s coming along!

Here we go!

Main Character Design

A major feature that the audience has been asking for was arms (not really, but we made them anyways!)

Before & After:

Old MinerMiner_walk

 

 

Mutants!

In the initial trailer, the game featured one mutant, and he looked like this:

MutantAnim

Now we have a bunch! and they look like this!

Mutant_idleMutantFullExplodeFacehugger_squeeze

 

Backgrounds

During the game’s state during the greenlight campaign, the backgrounds were very dark. The only piece of the background you could see was the section directly in front of your flashlight.

Before:

OldArt

Now, the background are layered, and the back layer is always illuminated.

After:

NewBGAnim

Character skins!

I don’t want to give too many of these away right now, but now the game features a giant pile of character skins. Some of them make sense, and some of them are a miner with a butt as a face (actually..only one of them)

Skins

 

So what’s next?

The next major art updates involves replacing the foreground, UI, and weapon art.

Looking forward to showing off the complete overhaul and have some of you playing the game! Be sure to fill out the email form on the site to stay up to date with Miner Meltdown’s upcoming alpha

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Miner Meltdown Dev Update #2 https://mightypebble.com/2015/11/25/miner-meltdown-dev-update-2/ Wed, 25 Nov 2015 17:30:57 +0000 https://mightypebble.com/?p=273 Just a short little update today to let you all know that this are moving along. I’m really happy with the progress made these last couple weeks. I initially wasn’t sure if I was going to include bots in the game, due to the complexities of having so many different gadgets and weapons (which can

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Just a short little update today to let you all know that this are moving along. I’m really happy with the progress made these last couple weeks. I initially wasn’t sure if I was going to include bots in the game, due to the complexities of having so many different gadgets and weapons (which can all behave vastly different), as well as having bots intelligently navigating through an ever-changing destructible level. BUT, I’m pretty happy with how the AI v1.0 is working so far.
 
This week I’m taking a sanity break from AI to work on integration with the Steam API, as well as setting up matchmaking, and handling all that fun network’ey goodness.
 
I’ve had several requests from Youtubers & streamers to allow them to play & stream some pre-release gameplay, which is awesome!. If you’re interested in such a thing, drop me a line in the Contact form and I’ll reach out when things are a little further along. 
 
Thanks for reading!. This update wasn’t quite so sexy, so I’ll end with a cute turtle trying to eat an apple.

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