Dev Update #7 – Roadmap to Early Access
It’s been a great couple months! The most recent updates were:
Cool new sword swooshing!:
Now it looks much less dumb, and you can also double swoosh
I had another local beta test with the fine folks down at Thinking Big. Things went leaps and bounds better than the last play-test, and now I have a new list of polish items to fix up for the next test.
It’s not as sexy as a cool new sword swoosh…but it matters and it’s way better now 🙂
A bunch of other cool stuff!
It was a busy few months! I also implemented text chat (with chat commands), a completely REVOLUTIONARY new way to combat trolls (more details on this coming up soon), and a revamped lobby
“Cool! so what’s next?”
So, the Early Access release is inching ever so closer! It’s going to be a pretty nuts 3ish months getting things ready but who really needs sleep? The major things remaining before you can get your hands on the game are:
Streamlined match finding / joining
As of right now, you can coordinate with your friends and jump in a game together, but there is currently no way to join a game in progress. This makes it difficult for two random individuals to concurrently find each other’s games. Addressing this will be priority #1. I also need to add a few tweaks to the lobby browser so that you can find the game with the best connection.
This is a fun one! The lovely and talented Bob Baffy has been working on the soundtrack / SFX for the game and so far it is sounding amazing. You can preview Bob’s first audio track for the game in the Early Access trailer.
This has been a frequently asked for addition. I started it this weekend, and I can already say that it’s definitely going to be my preferred method of play.
Polish Polish Polish
This part is never really done. Going to spend a significant time cleaning up little things.
Thanks again for reading! Don’t forget to subscribe to the newsletter, I’m going to be coordinating an online play-test quite soon for the eager beavers, so stay tuned for that!