Art Updates!

Art Updates!

Over the last month, the game is starting to look much different visually, and I’m quite happy with how it’s coming along!

Here we go!

Main Character Design

A major feature that the audience has been asking for was arms (not really, but we made them anyways!)

Before & After:

Old MinerMiner_walk

 

 

Mutants!

In the initial trailer, the game featured one mutant, and he looked like this:

MutantAnim

Now we have a bunch! and they look like this!

Mutant_idleMutantFullExplodeFacehugger_squeeze

 

Backgrounds

During the game’s state during the greenlight campaign, the backgrounds were very dark. The only piece of the background you could see was the section directly in front of your flashlight.

Before:

OldArt

Now, the background are layered, and the back layer is always illuminated.

After:

NewBGAnim

Character skins!

I don’t want to give too many of these away right now, but now the game features a giant pile of character skins. Some of them make sense, and some of them are a miner with a butt as a face (actually..only one of them)

Skins

 

So what’s next?

The next major art updates involves replacing the foreground, UI, and weapon art.

Looking forward to showing off the complete overhaul and have some of you playing the game! Be sure to fill out the email form on the site to stay up to date with Miner Meltdown’s upcoming alpha

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